![]() ![]() Not only would this eliminate occasions where a system without such a mat might forget the boundary and require the user to reconfigure it, the mat-defined boundary would be accessible to any headset without per-device configuration, similar to the way that Valve’s SteamVR Tracking system can be used by any device that comes into the area without any pairing or configuration with the tracking system. While inside-out tracked headsets need to have their playspace boundary defined, having a mat in your home would be a ‘set it and forget it’ approach to defining the playspace. Image courtesy Microsoftįirst, the application describes that the mat would have active or passive markers on it which would make its location known to headsets. With inside-out tracking increasingly becoming the norm on VR headsets (including Microsofts own Windows VR headsets which were among the first to market with the tech), it’s not immediately clear why a special mat would be necessary, but the patent application reveals some interesting possibilities. Microsoft’s virtual reality mat patent application is a curious one. Next-gen Xbox Revealed with No VR in Sight, Sony Forges Ahead with PSVR on PS5 ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |