![]() ![]() When a ranged unit attacks, it is the missiles and not the unit that attacks. Yes, but the bonus for things like ballistas and archers should be on the attack, not on the defence. (ps apologies for straying off topic, it`s an offshoot from an earlier post that was relevant. ![]() Just a small niggle really in the ultimate fabulosity of Civ. So it`s an important point I think, and something that detracts from the feeling of realism and realistic strategy in CIV IV and FFH (and probably all of the other mods). Attacking from higher ground has probably been the most significant military tactic in the history of warfare. The same could be said for infantry or cavalry charges from the crest of a hill. Missiles are so much more effective and powerful when deployed from a height, not so much in defence, but when launching attacks on enemies below. What I would like to see is a range for missile units of more than one tile, although if the only way of doing this would be to create an "arrow-shaped fireball", this would probably makes things far too fiddly and complicated.īut anyway. Click to expand.Yes, but the bonus for things like ballistas and archers should be on the attack, not on the defence. ![]()
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